News for 10/23/19: - The changes in this release are massive and too numerous to list in their entirety, we will cover the most important. - A ton of optimizations to nearly every major game class, expect exponentially higher frame rates. - A ton of bugs squashed, and exceptions handled (much more stable game.) - 10 tons of code rewritten, removed, or otherwise simplified and optimized, the game codebase is now exponentially cleaner and easier to work with. - Terrain texturing algorithm now has a cliff splatting layer for texturing cliffs. - Tornado spell has been completed. - 2 more tribes have been activated as playable by the AI. - Faster pathfinding class, shorter loading times for levels. - New better quality tribe specific building meshes. - New higher quality trees - New mana charge progress bars - New building class: mage training hut - New unit class: mage. - New vehicle class: sea tower. - UI changes: minimap implemented. - New spell: wolf pack. - New weather event: thunderstorm. - Weather events now travel instead of sitting in place. - Combat system has been rewritten and isolated to its own class. - Slope checking for units now implemented, steeper terrain = slower walking, units can be shoved down hills. - Improved lightning bolt effects - New scripted main menu engine allows for dynamic and user created main menu scenes. - Support for multiple solar systems finally implemented, say hello to as many maps as you can imagine. - The shaman indicator now shows the current active state of the shaman. - More vehicle related bugs resolved. - Getting units in and out of boats now easier. News for 11/13/15: - More performance improvements - Numerous fixes to effects and lighting engine News for 12/25/14: - More optimizations to reduce code loops and improve performance - Added AI support for patrol paths - Numerous AI bug fixes - Some AI script updates News for 2/13/14: - Added UI improvements - Fixed strange unit wood gathering behavior - More improvements to unit combat - Added functionality: more unit physics - Added functionality: shift + left click removes guard post or mana lamp - Fixed some instances that could cause a training hut to malfunction News for 2/08/14: - Fixed units 'hiding' in damaged buildings - Fixed misrepresented unit counts - Fixed buildings taking damaged but still being 'finished' - Fixed building tasks so units don't seem to run in place - Fixed units running in place outside while waiting for builders to get wood - Fixed units continuing to chop wood after building completion - Fixed units being able to repair damage of burning building - Fixed building panels jumping because of other items behind them - Fixed units losing selection due to mouse delay mis-click - Fixed: bolt storm no longer spams lightning event notifiers - Added apocalypse mode: Deluge - Added apocalypse mode: Planet Death - Added AI Command: MARVELLOUS_HOUSE_DEATH - Added AI Command: DELUGE_EVENT - Added AI Command: LAVA_EVENT - Added AI Command: PUT_SHAMAN_IN_DESIGNATED_DT - Added AI Command: GIVE_ONE_SHOT - Added AI Command: PUT_SHAMAN_IN_PRISON - Added AI Command: PUT_UNIT_IN_PRISON - Added AI Command: ATTACK_PRISON - Added AI Function: IS_PRISON_BROKEN - Added AI Variable: HAS_TIMER_REACHED_ZERO - Added AI Variable: VAL_DAYS_PASSED - Added vault of knowledge - Added prison - Added functionality: discoverable spells / buildings - Added functionality: shift + click in population panel - Added functionality: the unit icons at the upper right can now select units - Added more missing sounds & animations News for 2/03/14: - Added pause command - Added message dialog system - Added AI command SHOW_DIALOG - Added AI command LOSE_STATE - Added AI command WIN_STATE - Added new parameters to buildings in level file to set wood and damage - Added worship state indicator to stone head panel - Fixed some problems with vehicles that caused crashing - Fixed some problems with TCEdit - Fixed AI units magically appearing out of nowhere to fix a damaged building - Fixed stone head on level 2 - Fixed erratic hut spawning times News for 2/01/14: - The latest version of TCEdit is included in this release. - Added support for terrains of 128x128, 256x256, and 512x512 sizes - Added new spell: whirlpool - Added new map object: quicksand - Added shadow cast support, enable or disable it in settings.ini - Added new day / night system - Added ability to rotate buildings (finally) - Added mana lamp - Added functionality: multiplayer settings now saved on change - Added functionality: population menu now actually does something. - Added functionality: Populated Towers now illuminate the area around them at night - Fixed some problems with unit combat - Updated pathfinder class to a hybrid grid / node system. - Level file format change, level format is now CSV. News for 01/20/14: - IMPORTANT: there is a bug in the launcher that causes it to not update past version 0.9.171, get the latest launcher from the webpage - Multithreading support: fixed land spell lag - Added alliances support - Fixed a bug that caused terrain textures to merge - Fixed unit guard post patrolling - Fixed some stone head issues - Fixed tower related issues with shaman - Tower now adds range to spell range News for 01/18/14: - Re-enabled music support, also now any mp3 placed in the music folder will play. - Added multiplayer bots support - Added multiplayer game chat support - Added level restrictions support for both single and multi player - Added variable declaration support to AI scripting - Added new 3 and 4 player multiplayer maps - Fixed numerous sync problems with multiplayer - Updated blast spell mechanics, closer but not perfect yet. News for 01/14/14: - Added load & save game functions (still a bit glitchy) - Added world preview (press enter) - Added IF / END IF conditionals support to the AI scripting - Added terrain slope check to unit walking. - Added several missing sounds - Added land height limiter - Added new spell: poltergeist - Added functionality: pressing escape at the level selection screen returns to main menu - Rendering optimizations to help increase frame rate - New parameter on AI command ATTACK_BUILDING allowing random building targeting - New AI Command DO TRAIN_UNITS - Training huts can now un-train units of that same type back to braves - Fixed units 'fighting' over a free landscape spot - Fixed slope height calculations on path nodes - Fixed inaccurate node block assignment on buildings - Fixed units getting stuck in the 'being preached to' state - More accurate planner collision detection - More accurate plan placement News for 01/10/14: - Added the last of the original tribes, the green tribe is now unlocked. - Added functionality: the shaman icon at the upper right now selects the shaman unit as it should. - Added functionality: swamp can now be destroyed with shift + left click - Added functionality: clicking a building under attack with units selected now does the proper action - Added functionality: new AI Commands: BUILD_BUILDING SPY_ATTACK and ATTACK_UNIT, implemented command: PATROL_SETTLEMENT - Added functionality: AI command ATTACK_BUILDING now accepts new parameter for war party minimum size - Added functionality: AI now defends buildings from attack - Added functionality: event notifier - Added functionality: world selector bar in world selector view - Added population graph - Added a new 4 player map - Added desert texture set - Added new planner mesh and texture, no more ugly white squares - Enhanced selection box to be more accurate and smooth - faster building attack code - Some fixes to unit combat - Training time now tied to usable mana level - Huts will no longer start the upgrade process unless an inhabitant is presenet - Fixed floating trees at level start - Fixed various preacher related issues - Fixed problem of firewarriors shooting disguised spies - Fixed several instances that could result in an access violation crash - Fixed condition where units would forget their task when fired at by a firewarrior - Fixed some firewarrior attack bugs - Fixed being able to cancel other tribes plans - Fixed a bug that would cause the training process to hang - Fixed land being damaged after canceling a plan - Fixed preacher attempting to convert enemy shaman - Increased fire damage radius of firestorm spell, and lowered dps News for 01/05/14: - Recoded training huts code, units now queue properly and line up such as in pop3 - Fixed a bug that caused units being attacked not to die News for 01/04/14 : - Updated AI class - Added TC panel editor, find it in the game root directory - Added yellow tribe - Added spy disguise functionality - Added fall damage - Added new spell: Bolt Storm - Added new spell: Paralysis - Added blast damage to units - Added tornado damage to units - Shaman can now walk into cast range if you click outside it - Fixed units drowning so easily - Fixed units assigned to attack not finding proper paths - Fixed camera not starting at RS - Fixed shaman not respawning in RS center - Fixed some crashes resulting from game win / lose state - Fixed planner problems, so corners cant be placed inside other buildings or under water - Fixed right click while spell selected doesn't deselect shaman - Fixed shaman ranged building attack - Fixed drop point bug on firewarrior training hut - Changed resolution settings to load from res.ini table