I was thinking that mabey there could be natrual wildlife in the game like dear and braves could hunt them so they can have food also hostle animals like wolfes and bears. Braves could also gaver watet ftom rivers to drink. Alsm I thought up of som new tribes.men to make like lighting warriors that shoot weak lighting bolts and knights which are can.take take five warriors amd ten braves so essently 2x the strength of warriors also they have 2 bladthe es. I have some new spel like lighting storm which is like the fire from the air spell it's does the same ammount of damege, ice blast which is lile fire blast but frezes them for a whilw and also infection which can infected a small group of people which will go mad and attack their own people thats it I hope.my ideas are usefull.
King Warg
Posted: 12 Apr 2013 07:02 am
u mad bro?
Most of these things are either already planned or something very similar. I plan to introduce a new unit type and spell type with the next demo update.
Overlord117
Posted: 14 Apr 2013 03:37 pm
I also fought of some new tribes men like the archer which can keep enemys away with his arrows but is easily illed at close range. The jganuyrt he carrys a huge mace he is just as powerfull as the knight metioned eariy in my last post and finaly thve assian who who can replace the spy he can burn down any buliding but can also assinate tribes men in secret and as long as not seen he remains undected. Also I thought the enviroment can help or hinder your efforts example a natraul susnami can destroy entry islands but can be refflected with ceartin relics the same with volcanos you can also pray ro relics to suon thes forces onto your enemyes got the idea from dust.
King Warg
Posted: 15 Apr 2013 05:38 am
u mad bro?
Age of Empires here we come xD
Overlord117
Posted: 15 Apr 2013 06:29 am
If you ever need a hand I could do some art desings for you.
Overlord117
Posted: 13 Jul 2013 01:04 am
Just wondering i downloada popoulous online does anyone play or is it still being worked on.
alphawarrior
Posted: 09 Feb 2014 06:25 pm
I would LOVE if you focus on a stable and bug-free engine (also taking my advice in mind) before you focus on any new features :p
abcd
Posted: 30 Nov 2014 07:53 am
PLease add healers who can not figth but can heal.And stone wariors who are fatal to buildings and to units,high blast damage, good melee,hard to kill but slow,regeneration is low and so heavy that a ballon can only take one at a time and boats can not take a lot of them.Wind wariors has very high blast,melee they blast away units and are fast ballons can take tree at a time,they can even jump,boats take a unusuall large number of them they blast away the wood of buildings but braves can use those wood low life can be blast away easily.What if there is an law about elementals fws destroy easily wws ect.A new spell called tsunamy sends a wave to were the spell is cast.What if fire could spread but braves can take Water from a water source to kill the fire.Fortifications must be placed one at a time like, buildings guard towers connect to walls and there are doors the only place were units can come out from but are a zeak spot,you can send units in to guard duty on the walls.during attack ranged and supportive units stay in melee go out.Then they are siege weapons catapults are like rw but instantley destroy buildings weak
abcd
Posted: 30 Nov 2014 08:13 am
angainst troops.laders climb up walls,battering ram destoy doors and buildings.And elemental summon spells summon elementals only the rigth elemental troop or spell can damage them,divine summoning depending on available mana makes the effect longer opens a gate for the godesse to cast miracles,hero summoning summongs a blue hero,teleportation transports the shaman and ,knigthed turns one wariors into knigths depending on the amount charged they cannot be converted and are very powerful in melee hard to kill fast beacause of there horse but cannot be transported by vehicles but can walk tro water because of the horse electricity damages them a lot even if no bolt hit him if he is clos to the bolt,pentegram cast a pentegram were summoning is easier,demon summongs a demon,and can some stormes drop a few ligthing bolts,rain summons rain,the scout tells you the amount of unit the ennemy has,assasings like spy but can only dammage units,thief dressed like the enemmy brave but produces mana for you inside huts,if ennemy asked to build he will build an building that generates units for you,detective tries
abcd
Posted: 30 Nov 2014 08:20 am
who tries to find the thiefand his buildings,scouts ,spys and assasin if he finds one he whill ring the alarm and units in that alarm zone will attack the buillding or the unit.Instatly finds scout, spy takes a while and checks huts and buildings to see if they are any thiefs and if the building is not built by a thief but takes a while. It will be good if there are levels were you have to survive a certain amount of time
abcd
Posted: 30 Nov 2014 08:21 am
ps catapults are lousy against units
abcd
Posted: 03 Dec 2014 08:11 am
And cannons big siege weapons cause fire and explode on contact ,slow, innacurate and has a sligth chance of explodin .Musketmen like cannons but smaller and faster,safer,more accurate as well.drummers makes music to make allied troops more coordinated.GEnerals tells own units orders like preachers first, fw support preacher advance, wariors protectthe flanks of preachers,can ask drummers to change rythme to sood his tactics.Bannermen inspires allied troops in line of sigth making them stronger faster and more tough killing one will make the exact oppisite effect bannermen can t figth but troops will do anything to save them and his inconvertable and so are allied troops until killed.Golems created in a hut with earth follows earth elemental laws.THe elemental laws water:medium in all,erodes earth,exthinghishes fire, very fatal to air.earth:hard to kill,damages a lot,slow,fatal to air,water,medium to fire.Air fast, low dammage but blasts is incredibly strong can fly, easy to dammage.Fire fast high dammage but not to other elementals,consumes air very fast and becomes more powerful that way,fatal to water.Fire colum creates a colum of fire that actes like tornado and dammages ground,oh and please make the tornado acte like the one in the 3 populous.Animals please add 3 animals eagles,elephants,horses And dolphins,all needs to be trained in specific huts,eagles can attack ennemies from the sky same half the stenght of wariors or can chop wood to bring to the braves,elephants can be traned to be for war or to transport wood high dammage,slow difficult to kill,can only walk on flat terrains,horses same as elephant but faster and carry less but has to have terrain that is not to irregular.Animals are scared of fire,have to be captured brutaly espacial if from ennemy.Ps siege weapons need braves to be usable and can be captured like a vehicle.Lycantrophie infects a follower with Lycantrophie during full moon they turn into werewolfs.